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		<title><![CDATA[Game Server Host / Tutorials]]></title>
		<link>https://www.gameserverhost.net/forum/index.php</link>
		<description><![CDATA[The most recent topics at Game Server Host.]]></description>
		<lastBuildDate>Fri, 20 Jul 2012 16:10:50 +0000</lastBuildDate>
		<generator>FluxBB</generator>
		<item>
			<title><![CDATA[ShootMania Storm dedicated server tutorial]]></title>
			<link>https://www.gameserverhost.net/forum/viewtopic.php?id=629&amp;action=new</link>
			<description><![CDATA[<p><a href="http://forum.maniaplanet.com/viewforum.php?f=261" rel="nofollow">ShootMania Server Client download</a></p><p><a href="http://wiki.maniaplanet.com/en/Dedicated_servers" rel="nofollow">ShootMania Storm Tutorial</a></p>]]></description>
			<author><![CDATA[dummy@example.com (Game Server Host)]]></author>
			<pubDate>Fri, 20 Jul 2012 16:10:50 +0000</pubDate>
			<guid>https://www.gameserverhost.net/forum/viewtopic.php?id=629&amp;action=new</guid>
		</item>
		<item>
			<title><![CDATA[Counter-Strike: Source [Linux Server Tutorial] [CentOS]]]></title>
			<link>https://www.gameserverhost.net/forum/viewtopic.php?id=296&amp;action=new</link>
			<description><![CDATA[<p>thanks for that !! </p><p>i&#039;ve been looking a long time for a tutorial like that. </p><br /><p>thanks again and nice forum by the way <img src="https://www.gameserverhost.net/forum/img/smilies/smile.png" width="15" height="15" alt="smile" /> </p><br /><br /><p>cheers!! </p><br /><br /><br /><br /><br /><br /><br /><p>dan<br />------------------<br />&quot;my life is a game&quot; <br />All these primary impulses, not easily described in words, are the springs of man&#039;s actions.<br />Albert Einstein <br /><a href="http://www.the-rothschild.com/" rel="nofollow">tel aviv hotel</a><br /><a href="http://www.gindi.com/index.aspx?id=4297" rel="nofollow">apartments tel aviv</a></p>]]></description>
			<author><![CDATA[dummy@example.com (danloyal80)]]></author>
			<pubDate>Wed, 21 Mar 2012 14:35:05 +0000</pubDate>
			<guid>https://www.gameserverhost.net/forum/viewtopic.php?id=296&amp;action=new</guid>
		</item>
		<item>
			<title><![CDATA[Host a Minecraft Server]]></title>
			<link>https://www.gameserverhost.net/forum/viewtopic.php?id=517&amp;action=new</link>
			<description><![CDATA[<p>Everything you need to know about setting up your own Minecraft server can be found <a href="http://www.minecraftwiki.net/wiki/Tutorials/Setting_up_a_server" rel="nofollow">here</a>.</p>]]></description>
			<author><![CDATA[dummy@example.com (Game Server Host)]]></author>
			<pubDate>Mon, 14 Nov 2011 00:28:41 +0000</pubDate>
			<guid>https://www.gameserverhost.net/forum/viewtopic.php?id=517&amp;action=new</guid>
		</item>
		<item>
			<title><![CDATA[Call of Duty 4 - FFA Config]]></title>
			<link>https://www.gameserverhost.net/forum/viewtopic.php?id=12&amp;action=new</link>
			<description><![CDATA[<div class="codebox"><pre class="vscroll"><code>///////////////////////////////////
//TEAM 7 GAMING - FFA CONFIG
//TEAm7GAMING.COM
//////////////////////////////////


//---------


// Password settings
set rcon_password &quot;admin&quot; // RCON must supply pw to use
// set sv_privatePassword &quot;&quot; // Private slots, non-public slots

// The following can be used to lock out the server so that only those
// players that have been provide the password can connect.  Good for

// PRIVATE SERVER PASSWORD
set g_password &quot;join&quot;


//CHOPPER DISABLE, STILL COMES BUT DOESNT FIRE TURRET
scr_heli_turretClipSize &quot;0&quot;

//---------


//********************************
// Public Information
//********************************
sets sv_hostname &quot;Lansmash CoD4&quot;

//********************************
// Common Server settings
//********************************

// Log settings
set g_logsync &quot;2&quot; // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile &quot;1&quot; // 0 = NO log, 1 = log file enabled
set g_log &quot;games_mp&quot; // Name of log file, default is games_mp.log
set sv_log_damage &quot;1&quot; // Also log hits and damage done

seta sv_punkbuster 0
pb_sv_disable

// Master servers
//set sv_master1 &quot;cod2master.activision.com&quot; 
//set sv_master2 &quot;cod2authorize.activision.com&quot;
//set sv_master3 &quot;cod2master.infinityward.com&quot;
//set sv_master3 &quot;cod2update.activision.com&quot;
//set sv_master4 &quot;master.gamespy.com:28960&quot;
//set sv_master5 &quot;master0.gamespy.com&quot;
//set sv_master6 &quot;master1.gamespy.com&quot;
//set sv_master7 &quot;clanservers.net&quot;
//set sv_gamespy &quot;1&quot;





// Player slots setup
set sv_privateclients &quot;&quot; // Number of private player slots, maxclients - privateclients = public slots

// Ping 
set sv_minPing &quot;0&quot; // MIN player ping on CONNECT, any lower and player isnt allowed to connect
set sv_maxping &quot;250&quot;// MAX player ping on CONNECT, any higher and player isnt allowed to connect

// Client Download settings. (0=off/1=on) Used for MODs and custom maps
set sv_allowdownload &quot;0&quot;
seta sv_wwwDownload &quot;0&quot;
seta sv_wwwBaseURL &quot;&quot;
seta sv_wwwDlDisconnected &quot;0&quot;

// Rate 
set sv_maxRate &quot;25000&quot; 

// FPS
//set sv_fps &quot;30&quot;

// Drop inactive players
set sv_timeout &quot;300&quot;
set sv_zombietime &quot;1&quot;
set g_inactivity &quot;0&quot;
set g_inactivityspectator &quot;0&quot;

// AntiFlooding settings
set sv_floodProtect &quot;1&quot;
set sv_reconnectlimit &quot;3&quot;

// Anti Cheat settings
set sv_disableClientConsole &quot;0&quot;
set cl_autocmd &quot;0&quot;
set sv_cheats &quot;0&quot;
set sv_pure &quot;1&quot;
set g_banIPs &quot;&quot;
set g_no_script_spam &quot;1&quot;

// Temporary Ban duration, in seconds
set sv_kickBanTime &quot;3600&quot;

// In-game voice communication system
set sv_voice &quot;1&quot;
set sv_voiceQuality &quot;5&quot;
set voice_deadChat &quot;0&quot;
set voice_global &quot;0&quot;
set voice_localEcho &quot;0&quot;
set winvoice_mic_mute &quot;1&quot;

// AM4PAM 1.1

//set am4pam &quot;1&quot;
//set am4_training_nades &quot;1&quot;
//set am4_botDamageTest &quot;1&quot;
//set am4_anti_bunny_hopper_shooters &quot;1&quot;
//set am4_spectator_free_flight &quot;1&quot;


//************************************************** ****************************
// Misc
//************************************************** ****************************
set sv_allowAnonymous &quot;0&quot;
set g_antilag &quot;0&quot;
set g_compassShowEnemies &quot;0&quot;
set scr_teambalance &quot;0&quot;
set g_allowvote &quot;1&quot;
set ui_allow_classchange 1
//ui_maxclients 32

//************************************************** ****************************
// limits the number of players that can choose each class type
//************************************************** ****************************
set class_assault_limit 64
set class_specops_limit 64
set class_heavygunner_limit 64
set class_demolitions_limit 64
set class_sniper_limit 64

//************************************************** ****************************
// perks
//************************************************** ****************************
set perk_allow_specialty_parabolic 1
set perk_allow_specialty_gpsjammer 1
set perk_allow_specialty_holdbreath 1
set perk_allow_specialty_quieter 1
set perk_allow_specialty_longersprint 1
set perk_allow_specialty_detectexplosive 1
set perk_allow_specialty_explosivedamage 1
set perk_allow_specialty_pistoldeath 1
set perk_allow_specialty_grenadepulldeath 1
set perk_allow_specialty_bulletdamage 1
set perk_allow_specialty_bulletpenetration 1
set perk_allow_specialty_bulletaccuracy 1
set perk_allow_specialty_rof 1
set perk_allow_specialty_fastreload 1
set perk_allow_specialty_extraammo 1
set perk_allow_specialty_armorvest 1
set perk_allow_specialty_fraggrenade 1
set perk_allow_specialty_specialgrenade 1
set perk_allow_c4_mp 1
set perk_allow_claymore_mp 1
set perk_allow_rpg_mp 1

//************************************************** ****************************
// assault class default loadout
//************************************************** ****************************
set class_assault_primary m4
set class_assault_primary_attachment none
set class_assault_secondary beretta
set class_assault_secondary_attachment none
set class_assault_perk1 specialty_extraammo
set class_assault_perk2 specialty_bulletdamage
set class_assault_perk3 specialty_bulletpenetration
set class_assault_grenade none
set class_assault_camo camo_none
set class_assault_frags 1
set class_assault_special 1

//************************************************** ****************************
// specops class default loadout
//************************************************** ****************************
set class_specops_primary mp5
set class_specops_primary_attachment none
set class_specops_secondary usp
set class_specops_secondary_attachment silencer
set class_specops_perk1 specialty_extraammo
set class_specops_perk2 specialty_bulletdamage
set class_specops_perk3 specialty_bulletpenetration
set class_specops_grenade flash_grenade
set class_specops_camo camo_none
set class_specops_frags 1
set class_specops_special 1

//************************************************** ****************************
// heavygunner class default loadout
//************************************************** ****************************
set class_heavygunner_primary saw
set class_heavygunner_primary_attachment none
set class_heavygunner_secondary usp
set class_heavygunner_secondary_attachment none
set class_heavygunner_perk1 specialty_extraammo
set class_heavygunner_perk2 specialty_bulletdamage
set class_heavygunner_perk3 specialty_bulletpenetration
set class_heavygunner_grenade concussion_grenade
set class_heavygunner_camo camo_none
set class_heavygunner_frags 1
set class_heavygunner_special 1

//************************************************** ****************************
// demolitions class default loadout
//************************************************** ****************************
set class_demolitions_primary winchester1200
set class_demolitions_primary_attachment none
set class_demolitions_secondary beretta
set class_demolitions_secondary_attachment none
set class_demolitions_perk1 specialty_extraammo
set class_demolitions_perk2 specialty_bulletdamage
set class_demolitions_perk3 specialty_bulletpenetration
set class_demolitions_grenade smoke_grenade
set class_demolitions_camo camo_none
set class_demolitions_frags 1
set class_demolitions_special 1

//************************************************** ****************************
// sniper class default loadout
//************************************************** ****************************
set class_sniper_primary m40a3
set class_sniper_primary_attachment none
set class_sniper_secondary beretta
set class_sniper_secondary_attachment none
set class_sniper_perk1 specialty_extraammo
set class_sniper_perk2 specialty_bulletdamage
set class_sniper_perk3 specialty_bulletpenetration
set class_sniper_grenade flash_grenade
set class_sniper_camo camo_none
set class_sniper_frags 1
set class_sniper_special 1

set class_assault_movespeed 0.95
set class_specops_movespeed 1.00
set class_heavygunner_movespeed 0.875
set class_demolitions_movespeed 1.00
set class_sniper_movespeed 1.00

set scr_enable_nightvision 0
set scr_enable_music 0
set scr_enable_hiticon 1



//************************************************** ****************************
// Gameplay Options
//************************************************** ****************************
set scr_oldschool &quot;0&quot;
set scr_hardcore &quot;0&quot;
set scr_game_spectatetype &quot;1&quot; //(0,1,2) Disabled, Team/Players Only, Free
set scr_game_allowkillcam &quot;1&quot;
set scr_team_fftype &quot;1&quot; //(0,1,2,3) Disabled, Enabled, Reflect, Shared
set scr_game_perks &quot;1&quot;
set scr_game_onlyheashots &quot;0&quot;
set scr_game_forceuav &quot;0&quot;
set scr_game_hardpoints &quot;0&quot; //0-Off, 1-On, i.e. artillery, uav, helicopter
set scr_hardpoint_allowartillery &quot;1&quot;
set scr_hardpoint_allowuav &quot;1&quot;
set scr_hardpoint_allowhelicopter &quot;0&quot;
set scr_team_teamkillspawndelay &quot;0&quot;
set scr_team_kickteamkillers &quot;0&quot;
set scr_player_maxhealth &quot;115&quot;
set bg_falldamagemaxheight &quot;350&quot;
set bg_falldamageminheight &quot;140&quot;
set ui_hud_showdeathicons &quot;0&quot;
set set scr_drawfriend &quot;1&quot;


//************************************************** ****************************
// Gametype Map Rotation
//************************************************** ****************************
// First gametype to load
// &quot;sd&quot; - search &amp; destroy
// &quot;dm&quot; - free for all deathmatch
// &quot;dom&quot; - domination
// &quot;koth&quot; - headquarters
// &quot;sab&quot; - sabotage
// &quot;war&quot; - team deathmatch
//************************************************** ****************************


//************************************************** ****************************
// Gametype setttings
//************************************************** ****************************

//Deathmatch
set scr_dm_scorelimit &quot;0&quot;
set scr_dm_timelimit &quot;10&quot; //minutes

//Team Deathmatch
set scr_war_scorelimit &quot;0&quot;
set scr_war_timelimit &quot;30&quot; //minutes

//Sabotage
set scr_sab_scorelimit &quot;11&quot; //points
set scr_sab_timelimit &quot;2&quot; //minutes
set scr_sab_roundswitch &quot;20&quot; //after how many rounds
set scr_sab_bombtimer &quot;60&quot; //seconds
set scr_sab_planttime &quot;5&quot; //seconds
set scr_sab_defusetime &quot;10&quot; //seconds
set scr_sab_hotpotato &quot;0&quot; //shared bomb timer, 0 or 1, off or on

//Search and destroy
set scr_sd_scorelimit &quot;4&quot; //points
set scr_sd_timelimit &quot;2&quot; //minutes
set scr_sd_roundswitch &quot;3&quot; //number of rounds before switching teams
set scr_sd_bombtimer &quot;60&quot; //seconds
set scr_sd_planttime &quot;5&quot; //seconds
set scr_sd_defusetime &quot;10&quot; //seconds
set scr_sd_multibomb &quot;1&quot; //0 or 1, off or on

//Headquarters
set scr_koth_scorelimit &quot;1000&quot; //must be greater than 1
set scr_koth_timelimit &quot;20&quot; //minutes
set scr_koth_autodestroytime &quot;180&quot; //seconds
set scr_koth_kothmode &quot;0&quot; //0 or 1, classic mode, non-classic
set scr_koth_spawntime &quot;10&quot; //seconds, hq spawn time

//************************************************** ****************************
// Enables Dropping of Specified Weapon Class
//************************************************** ****************************
set class_assault_allowdrop 1
set class_specops_allowdrop 1
set class_heavygunner_allowdrop 1
set class_demolitions_allowdrop 1
set class_sniper_allowdrop 1

//************************************************** ****************************
// Assault Rifles
//************************************************** ****************************
set weap_allow_m16 1
set weap_allow_ak47 1
set weap_allow_m4 1
set weap_allow_g3 1
set weap_allow_g36c 1
set weap_allow_m14 1
set weap_allow_mp44 1

//************************************************** ****************************
// Assault Attachments
//************************************************** ****************************
set attach_allow_assault_none 1
set attach_allow_assault_gl 1
set attach_allow_assault_reflex 1
set attach_allow_assault_silencer 1
set attach_allow_assault_acog 1

//************************************************** ****************************
// SMG
//************************************************** ****************************
set weap_allow_mp5 1
set weap_allow_skorpion 1
set weap_allow_uzi 1
set weap_allow_ak74u 1
set weap_allow_p90 1

//************************************************** ****************************
// SMG Attachments
//************************************************** ****************************
set attach_allow_smg_none 1
set attach_allow_smg_reflex 1
set attach_allow_smg_silencer 1
set attach_allow_smg_acog 1

//************************************************** ****************************
// Shotguns
//************************************************** ****************************
set weap_allow_m1014 1
set weap_allow_winchester1200 1

//************************************************** ****************************
// Shotgun Attachments
//************************************************** ****************************
set attach_allow_shotgun_none 1
set attach_allow_shotgun_reflex 1
set attach_allow_shotgun_grip 1

//************************************************** ****************************
// LMG
//************************************************** ****************************
set weap_allow_saw 1
set weap_allow_rpd 1
set weap_allow_m60e4 1

//************************************************** ****************************
// LMG Attachments
//************************************************** ****************************
set attach_allow_lmg_none 1
set attach_allow_lmg_reflex 1
set attach_allow_lmg_grip 1
set attach_allow_lmg_acog 1

//************************************************** ****************************
// Sniper Rifles
//************************************************** ****************************
set weap_allow_dragunov 1
set weap_allow_m40a3 1
set weap_allow_barrett 1
set weap_allow_remington700 1
set weap_allow_m21 1

//************************************************** ****************************
// Sniper Attachments
//************************************************** ****************************
set attach_allow_sniper_none 1
set attach_allow_sniper_acog 1

//************************************************** ****************************
// Pistols
//************************************************** ****************************
set weap_allow_beretta 1
set weap_allow_colt45 1
set weap_allow_usp 1
set weap_allow_deserteagle 1
set weap_allow_deserteaglegold 1

//************************************************** ****************************
// Pistol Attachments
//************************************************** ****************************
set attach_allow_pistol_none 1
set attach_allow_pistol_silencer 1

//************************************************** ****************************
// Grenades
//************************************************** ****************************
set weap_allow_frag_grenade 1
set weap_allow_concussion_grenade 1
set weap_allow_flash_grenade 1
set weap_allow_smoke_grenade 1

//******************************************************************************
// First gametype to load
// &quot;dm&quot;   - free for all deathmatch
// &quot;dom&quot;  - domination
// &quot;koth&quot; - headquarters
// &quot;sab&quot;  - sabotage
// &quot;sd&quot;   - search &amp; destroy
// &quot;war&quot;  - team deathmatch
//******************************************************************************

//******************************************************************************
// DM -- FREE FOR ALL DEATHMATCH
//******************************************************************************
set sv_mapRotation &quot;gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant&quot;

// **************
// CUSTOM DC MODE
// **************
//set sv_mapRotation &quot;gametype sab map mp_crash gametype koth map mp_crossfire gametype sd map mp_farm&quot;

//******************************************************************************
// DOM -- DOMINATION
//******************************************************************************
//set sv_mapRotation &quot;gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant&quot;

//******************************************************************************
// KOTH -- HEADQUARTERS
//******************************************************************************
//set sv_mapRotation &quot;gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant&quot;

//******************************************************************************
// SAB -- SABOTAGE
//******************************************************************************
//set sv_mapRotation &quot;gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant&quot;

//******************************************************************************
// SD -- SEARCH &amp; DESTROY
//******************************************************************************
//set sv_mapRotation &quot;gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant&quot;

//******************************************************************************
// WAR -- TEAM DEATH MATCH
//******************************************************************************
//set sv_mapRotation &quot;gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant&quot;</code></pre></div>]]></description>
			<author><![CDATA[dummy@example.com (Game Server Host)]]></author>
			<pubDate>Sun, 26 Apr 2009 14:29:53 +0000</pubDate>
			<guid>https://www.gameserverhost.net/forum/viewtopic.php?id=12&amp;action=new</guid>
		</item>
		<item>
			<title><![CDATA[Battlefield 2 Server - Linux]]></title>
			<link>https://www.gameserverhost.net/forum/viewtopic.php?id=11&amp;action=new</link>
			<description><![CDATA[<p>Here&#039;s a great how-to on installing and running a BF2 server under linux via command line.</p><p><a href="http://www.firingsquad.com/guides/battlefield_2_linux_server_setup/" rel="nofollow">http://www.firingsquad.com/guides/battl ... ver_setup/</a></p>]]></description>
			<author><![CDATA[dummy@example.com (Game Server Host)]]></author>
			<pubDate>Thu, 23 Apr 2009 17:46:58 +0000</pubDate>
			<guid>https://www.gameserverhost.net/forum/viewtopic.php?id=11&amp;action=new</guid>
		</item>
		<item>
			<title><![CDATA[CounterStrike:Source - Config (with Warmod/Source TV)]]></title>
			<link>https://www.gameserverhost.net/forum/viewtopic.php?id=10&amp;action=new</link>
			<description><![CDATA[<div class="codebox"><pre class="vscroll"><code>sv_downloadurl &quot;path/to/down/load/files&quot;
sv_allowdownload 1
sv_allowupload 1
// Server name

hostname &quot;Your server name&quot;

// Rcon password

rcon_password &quot;changeme!!!&quot;

// WarMod

wm_active &quot;1&quot;
wm_max_rounds &quot;15&quot;
wm_max_players &quot;10&quot;
wm_play_out &quot;0&quot;
wm_auto_ready &quot;1&quot;
wm_half_auto_ready &quot;1&quot;
wm_auto_knife &quot;0&quot;
wm_round_money &quot;1&quot;
wm_min_ready &quot;10&quot;
wm_overtime &quot;1&quot;
wm_overtime_max_rounds &quot;3&quot;
wm_overtime_start_money &quot;10000&quot;
wm_match_config &quot;mr15.cfg&quot;
wm_live_config &quot;lo3.cfg&quot;
wm_knife_config &quot;ko3.cfg&quot;
wm_reset_config &quot;end.cfg&quot;
wm_block_nightvision &quot;1&quot;
wm_bomb_frags &quot;0&quot;
wm_defuse_frags &quot;0&quot;
wm_ingame_scores &quot;1&quot;
wm_block_warm_up_grenades &quot;0&quot;
wm_rcon_only &quot;0&quot;
wm_global_chat &quot;1&quot;
wm_lock_teams &quot;1&quot;
wm_auto_swap &quot;1&quot;
wm_auto_swap_delay &quot;3&quot;
wm_auto_record &quot;1&quot;
wm_auto_vote_map &quot;0&quot;
wm_auto_kick_team &quot;0&quot;
wm_auto_kick_delay &quot;10&quot;
wm_damage &quot;1&quot;
wm_remove_deathcam &quot;1&quot;
wm_remove_deathcam_delay &quot;1&quot;
wm_remove_help_hints &quot;1&quot;
wm_remove_grenade_sound &quot;0&quot;
wm_remove_kit_bug &quot;1&quot;
wm_remove_kit_distance &quot;100&quot;
wm_remove_ragdoll &quot;1&quot;
wm_remove_ragdoll_delay &quot;2&quot;
wm_require_names &quot;0&quot;
wm_modifiers &quot;1&quot;
wm_log_new_file &quot;1&quot;
wm_log_dir &quot;logs/matches&quot;
wm_stats_enabled &quot;1&quot;
wm_stats_method &quot;2&quot;
wm_save_dir &quot;warmod&quot;
wm_prefix_logs &quot;0&quot;
wm_upload_results &quot;0&quot;
wm_table_name &quot;wm_results&quot;
wm_t &quot;Terrorists&quot;
wm_ct &quot;Counter-Terrorists&quot;

// zBlock

zb_active &quot;1&quot;
zb_matchconfig &quot;mr15.cfg&quot;
zb_readyup_max &quot;10&quot;
zb_startmoney &quot;800&quot;
zb_autoupdate &quot;1&quot;
zb_doorfix &quot;1&quot;
zb_allowcashcalling &quot;0&quot;

// Aliases

alias mr15 &quot;exec mr15.cfg&quot;
alias cgs &quot;exec cgs.cfg&quot;
alias lo3 &quot;exec lo3.cfg&quot;

alias r &quot;mp_restartgame 1&quot;

alias d2 &quot;changelevel de_dust2&quot;
alias dust2 &quot;changelevel de_dust2&quot;
alias nuke &quot;changelevel de_nuke&quot;
alias train &quot;changelevel de_train&quot;
alias ferno &quot;changelevel de_inferno&quot;
alias inferno &quot;changelevel de_inferno&quot;
alias temple &quot;changelevel de_losttemple_pro&quot;
alias season &quot;changelevel de_season&quot;
alias contra &quot;changelevel de_contra&quot;
alias tuscan &quot;changelevel de_tuscan&quot;
alias mill &quot;changelevel de_cpl_mill&quot;
alias cplmill &quot;changelevel de_cpl_mill&quot;

// Rates

sv_minrate &quot;15000&quot;
sv_maxrate &quot;30000&quot;
sv_maxupdaterate &quot;66&quot;
sv_minupdaterate &quot;30&quot;
sv_maxcmdrate &quot;66&quot;
sv_mincmdrate &quot;66&quot;

// Interpolate/Lag compensation

sv_client_interpolate &quot;1&quot;
sv_client_max_interp_ratio &quot;1&quot;
sv_client_min_interp_ratio &quot;1&quot;

sv_unlag &quot;1&quot;
sv_maxunlag &quot;0.5&quot;

// Misc

sv_allowdownload &quot;1&quot;
sv_allowupload &quot;0&quot;
sv_voicecodec &quot;vaudio_speex&quot;
net_maxfilesize &quot;64&quot;
host_framerate &quot;0&quot;

// Source TV

tv_enable &quot;1&quot;
tv_autorecord &quot;0&quot;
tv_delaymapchange &quot;1&quot;
tv_chattimelimit &quot;1&quot;
tv_snapshotrate &quot;16&quot;
tv_dispatchmode &quot;1&quot;
tv_transmitall &quot;1&quot;
tv_maxclients &quot;16&quot;
tv_password &quot;&quot;
tv_relayvoice &quot;1&quot;
tv_autorecord &quot;0&quot;
tv_delay &quot;90&quot;
tv_debug &quot;0&quot;
tv_maxrate &quot;5000&quot;

// Gameplay

mp_tkpunish &quot;0&quot;
mp_footsteps &quot;1&quot;
mp_fraglimit &quot;0&quot;
mp_maxrounds &quot;0&quot;
mp_freezetime &quot;3&quot;
mp_fadetoblack &quot;0&quot;
mp_buytime &quot;0.25&quot;
mp_startmoney &quot;800&quot;
mp_friendlyfire &quot;1&quot;
mp_dynamicpricing &quot;0&quot;
mp_autoteambalance &quot;0&quot;
mp_spawnprotectiontime &quot;0&quot;
mp_hostagepenalty &quot;0&quot;
mp_roundtime &quot;1&quot;
mp_forcerespawn &quot;1&quot;
mp_forcecamera &quot;1&quot;
mp_falldamage &quot;1&quot;
mp_flashlight &quot;0&quot;
mp_limitteams &quot;0&quot;
mp_chattime &quot;10&quot;
mp_timelimit &quot;0&quot;
mp_autokick &quot;0&quot;
mp_winlimit &quot;0&quot;
mp_playerid &quot;1&quot;
mp_c4timer &quot;35&quot;

sv_pure &quot;2&quot;
sv_pure_kick_clients &quot;1&quot;
sv_timeout &quot;65&quot;
sv_alltalk &quot;0&quot;
sv_pausable &quot;0&quot;
sv_cheats &quot;0&quot;
sv_consistency &quot;1&quot;
sv_voiceenable &quot;1&quot;
sv_pausable &quot;0&quot;
sv_footsteps &quot;1&quot;

// Physics

sv_gravity &quot;800&quot;
sv_friction &quot;4&quot;
sv_accelerate &quot;5&quot;
sv_airaccelerate &quot;10&quot;
sv_stopspeed &quot;75&quot;
sv_stepsize &quot;18&quot;
sv_maxspeed &quot;320&quot;
phys_timescale &quot;1&quot;
phys_pushscale &quot;1&quot;

// Server logging

mp_logdetail &quot;3&quot;
sv_logsdir &quot;logs&quot;
sv_rcon_log &quot;1&quot;
sv_log_onefile &quot;0&quot;
sv_logblocks &quot;0&quot;
sv_logflush &quot;0&quot;
sv_logbans &quot;1&quot;
sv_logecho &quot;1&quot;
sv_logfile &quot;1&quot;
sv_log_onefile &quot;0&quot;
log on

// Specatators

mp_allowspectators &quot;1&quot;
sv_specaccelerate &quot;5&quot;
sv_specnoclip &quot;1&quot;
sv_specspeed &quot;3&quot;

// Performance settings

mp_weaponstay &quot;0&quot;
mp_decals &quot;200&quot;
decalfrequency &quot;10&quot;
breakable_multiplayer &quot;1&quot;

// Rcon failure

sv_rcon_banpenalty &quot;15&quot;
sv_rcon_maxfailures &quot;5&quot;
sv_rcon_minfailures &quot;5&quot;
sv_rcon_minfailuretime &quot;30&quot;

// Contact/Geo

sv_contact &quot;your@email.com&quot;
sv_lan &quot;0&quot;
sv_region &quot;5&quot;</code></pre></div>]]></description>
			<author><![CDATA[dummy@example.com (Game Server Host)]]></author>
			<pubDate>Thu, 23 Apr 2009 17:44:46 +0000</pubDate>
			<guid>https://www.gameserverhost.net/forum/viewtopic.php?id=10&amp;action=new</guid>
		</item>
		<item>
			<title><![CDATA[BattleField 2 - Config]]></title>
			<link>https://www.gameserverhost.net/forum/viewtopic.php?id=9&amp;action=new</link>
			<description><![CDATA[<div class="codebox"><pre class="vscroll"><code>sv.serverName &quot;BattleField 2 Server&quot;
sv.password &quot;&quot;
sv.internet 1
sv.serverIP &quot;Your servers IP&quot;
sv.serverPort Your servers Port
sv.welcomeMessage &quot;We are recruiting, More info at lala&quot;
sv.punkBuster 1
sv.allowFreeCam 0
sv.allowExternalViews 1
sv.allowNoseCam 1
sv.hitIndicator 1
sv.maxPlayers 12
sv.numPlayersNeededToStart 2
sv.notEnoughPlayersRestartDelay 15
sv.startDelay 15
sv.endDelay 15
sv.spawnTime 15
sv.manDownTime 15
sv.endOfRoundDelay 15
sv.ticketRatio 100
sv.roundsPerMap 3
sv.timeLimit 0
sv.scoreLimit 0
sv.soldierFriendlyFire 100
sv.vehicleFriendlyFire 100
sv.soldierSplashFriendlyFire 100
sv.vehicleSplashFriendlyFire 100
sv.tkPunishEnabled 1
sv.tkNumPunishToKick 3
sv.tkPunishByDefault 0
sv.votingEnabled 1
sv.voteTime 90
sv.minPlayersForVoting 2
sv.gameSpyPort 29900
sv.allowNATNegotiation 0
sv.interfaceIP &quot;202.125.39.66&quot;
sv.autoRecord 0
sv.demoIndexURL http://
sv.demoDownloadURL http://
sv.autoDemoHook &quot;adminutils/demo/rotate_demo.exe&quot;
sv.demoQuality 1
sv.adminScript &quot;modmanager&quot;
sv.timeBeforeRestartMap 30
sv.autoBalanceTeam 0
sv.teamRatioPercent 100
sv.voipEnabled 1
sv.voipQuality 5
sv.voipServerRemote 0
sv.voipServerRemoteIP &quot;&quot;
sv.voipServerPort 55125
sv.voipBFClientPort 55123
sv.voipBFServerPort 55124
sv.voipSharedPassword &quot;&quot;
sv.useGlobalRank 1
sv.useGlobalUnlocks 1
sv.sponsorText &quot;We are recruiting, More info at lalal&quot;
sv.sponsorLogoURL &quot;**http link to a png/gif**&quot;
sv.communityLogoURL &quot;**http link to a png/gif**&quot;
sv.radioSpamInterval 6
sv.radioMaxSpamFlagCount 6
sv.radioBlockedDurationTime 30
sv.numReservedSlots 0
sv.friendlyFireWithMines 0
sv.coopBotCount 16
sv.coopBotDifficulty 50
sv.coopBotRatio 50
sv.teamVoteOnly 0
sv.noVehicles 0</code></pre></div>]]></description>
			<author><![CDATA[dummy@example.com (Game Server Host)]]></author>
			<pubDate>Thu, 23 Apr 2009 17:42:30 +0000</pubDate>
			<guid>https://www.gameserverhost.net/forum/viewtopic.php?id=9&amp;action=new</guid>
		</item>
		<item>
			<title><![CDATA[Call of Duty 4 - Config]]></title>
			<link>https://www.gameserverhost.net/forum/viewtopic.php?id=8&amp;action=new</link>
			<description><![CDATA[<div class="codebox"><pre class="vscroll"><code>//********************************
// Color Codes
//********************************
// Colors for text. Do not clear the comment in front of the color codes.
// Useful for your server name, motd msg&#039;s - Information and ref use only 
// 
// ^1 = Red 
// ^2 = Green
// ^3 = Yellow
// ^4 = Blue
// ^5 = Cyan
// ^6 = pink/Magenta
// ^7 = White
// ^9 = Grey
// ^0 = Black

//********************************
// Public Information
//********************************
sets sv_hostname &quot;Your Servername&quot;
sets _Admin &quot;admin&quot;
sets _Email &quot;Your Email&quot;
sets _Website &quot;Your website&quot;
sets _Location &quot;AU&quot;
sets _Irc &quot;&quot;
sets _mod &quot;&quot;
set scr_motd &quot;no cheating!!&quot;

//********************************
// Common Server settings
//********************************
// Log settings
// set g_logsync &quot;2&quot; // 0=no log, 1=buffered, 2=continuous, 3=append
// set logfile &quot;1&quot; // 0 = NO log, 1 = log file enabled
// set g_log &quot;games_mp.log&quot; // Name of log file, default is games_mp.log
// set sv_log_damage &quot;1&quot;
seta sv_punkbuster 1
wait 5
pb_sv_enable
wait 5
// pb_sv_load pbsv.cfg

// Master servers
set sv_master1 &quot;cod2master.activision.com&quot; 
set sv_master2 &quot;cod2authorize.activision.com&quot;
set sv_master3 &quot;cod2master.infinityward.com&quot;
set sv_master3 &quot;cod2update.activision.com&quot;
set sv_master4 &quot;master.gamespy.com:28960&quot;
set sv_master5 &quot;master0.gamespy.com&quot;
set sv_master6 &quot;master1.gamespy.com&quot;
set sv_master7 &quot;clanservers.net&quot;
set sv_gamespy &quot;1&quot;

// Password settings
set rcon_password &quot;password&quot; // RCON must supply pw to use
// set sv_privatePassword &quot;private&quot; // Private slots, non-public slots

// The following can be used to lock out the server so that only those
// players that have been provide the password can connect.  Good for
// matches, practices, etc.
set g_password &quot;&quot;

// Player slots setup
set sv_privateclients &quot;&quot; // Number of private player slots, maxclients - privateclients = public slots

// Ping 
set sv_minPing &quot;0&quot; // MIN player ping on CONNECT, any lower and player isnt allowed to connect
set sv_maxping &quot;250&quot;// MAX player ping on CONNECT, any higher and player isnt allowed to connect

// Client Download settings. (0=off/1=on) Used for MODs and custom maps
set sv_allowdownload &quot;1&quot;
seta sv_wwwDownload &quot;0&quot;
//seta sv_wwwBaseURL &quot;&quot;
seta sv_wwwBaseURL &quot;&quot;
seta sv_wwwDlDisconnected &quot;0&quot;

// Rate 
set sv_maxRate &quot;25000&quot; 

// FPS
//set sv_fps &quot;30&quot;

// Drop inactive players
set sv_timeout &quot;300&quot;
set sv_zombietime &quot;1&quot;
set g_inactivity &quot;0&quot;
set g_inactivityspectator &quot;0&quot;

// AntiFlooding settings
set sv_floodProtect &quot;1&quot;
set sv_reconnectlimit &quot;3&quot;

// Anti Cheat settings
set sv_disableClientConsole &quot;0&quot;
set cl_autocmd &quot;0&quot;
set sv_cheats &quot;0&quot;
set sv_pure &quot;1&quot;
set g_banIPs &quot;&quot;
set g_no_script_spam &quot;1&quot;

// Temporary Ban duration, in seconds
set sv_kickBanTime &quot;3600&quot;

// In-game voice communication system
set sv_voice &quot;1&quot;
set sv_voiceQuality &quot;5&quot;
set voice_deadChat &quot;0&quot;
set voice_global &quot;0&quot;
set voice_localEcho &quot;0&quot;
set winvoice_mic_mute &quot;1&quot;


//************************************************** ****************************
// Misc
//************************************************** ****************************
set sv_allowAnonymous &quot;0&quot;
set g_antilag &quot;0&quot;
set g_compassShowEnemies &quot;0&quot;
set scr_teambalance &quot;0&quot;
set g_allowvote &quot;1&quot;
set ui_allow_classchange 1
//ui_maxclients 32

//************************************************** ****************************
// limits the number of players that can choose each class type
//************************************************** ****************************
set class_assault_limit 20
set class_specops_limit 20
set class_heavygunner_limit 1
set class_demolitions_limit 1
set class_sniper_limit 1

//************************************************** ****************************
// perks
//************************************************** ****************************
set perk_allow_specialty_parabolic 0
set perk_allow_specialty_gpsjammer 0
set perk_allow_specialty_holdbreath 1
set perk_allow_specialty_quieter 0
set perk_allow_specialty_longersprint 0
set perk_allow_specialty_detectexplosive 0
set perk_allow_specialty_explosivedamage 0
set perk_allow_specialty_pistoldeath 0
set perk_allow_specialty_grenadepulldeath 0
set perk_allow_specialty_bulletdamage 1
set perk_allow_specialty_bulletpenetration 1
set perk_allow_specialty_bulletaccuracy 1
set perk_allow_specialty_rof 0
set perk_allow_specialty_fastreload 1
set perk_allow_specialty_extraammo 1
set perk_allow_specialty_armorvest 0
set perk_allow_specialty_fraggrenade 0
set perk_allow_specialty_specialgrenade 0
set perk_allow_c4_mp 0
set perk_allow_claymore_mp 0
set perk_allow_rpg_mp 0

//************************************************** ****************************
// assault class default loadout
//************************************************** ****************************
set class_assault_primary m4
set class_assault_primary_attachment none
set class_assault_secondary beretta
set class_assault_secondary_attachment none
set class_assault_perk1 specialty_extraammo
set class_assault_perk2 specialty_bulletdamage
set class_assault_perk3 specialty_bulletpenetration
set class_assault_grenade none
set class_assault_camo camo_none
set class_assault_frags 1
set class_assault_special 1

//************************************************** ****************************
// specops class default loadout
//************************************************** ****************************
set class_specops_primary mp5
set class_specops_primary_attachment none
set class_specops_secondary usp
set class_specops_secondary_attachment silencer
set class_specops_perk1 specialty_extraammo
set class_specops_perk2 specialty_bulletdamage
set class_specops_perk3 specialty_bulletpenetration
set class_specops_grenade flash_grenade
set class_specops_camo camo_none
set class_specops_frags 1
set class_specops_special 1

//************************************************** ****************************
// heavygunner class default loadout
//************************************************** ****************************
set class_heavygunner_primary saw
set class_heavygunner_primary_attachment none
set class_heavygunner_secondary usp
set class_heavygunner_secondary_attachment none
set class_heavygunner_perk1 specialty_extraammo
set class_heavygunner_perk2 specialty_bulletdamage
set class_heavygunner_perk3 specialty_bulletpenetration
set class_heavygunner_grenade concussion_grenade
set class_heavygunner_camo camo_none
set class_heavygunner_frags 1
set class_heavygunner_special 1

//************************************************** ****************************
// demolitions class default loadout
//************************************************** ****************************
set class_demolitions_primary winchester1200
set class_demolitions_primary_attachment none
set class_demolitions_secondary beretta
set class_demolitions_secondary_attachment none
set class_demolitions_perk1 specialty_extraammo
set class_demolitions_perk2 specialty_bulletdamage
set class_demolitions_perk3 specialty_bulletpenetration
set class_demolitions_grenade smoke_grenade
set class_demolitions_camo camo_none
set class_demolitions_frags 1
set class_demolitions_special 1

//************************************************** ****************************
// sniper class default loadout
//************************************************** ****************************
set class_sniper_primary m40a3
set class_sniper_primary_attachment none
set class_sniper_secondary beretta
set class_sniper_secondary_attachment none
set class_sniper_perk1 specialty_extraammo
set class_sniper_perk2 specialty_bulletdamage
set class_sniper_perk3 specialty_bulletpenetration
set class_sniper_grenade flash_grenade
set class_sniper_camo camo_none
set class_sniper_frags 1
set class_sniper_special 1

set class_assault_movespeed 0.95
set class_specops_movespeed 1.00
set class_heavygunner_movespeed 0.875
set class_demolitions_movespeed 1.00
set class_sniper_movespeed 1.00

set scr_enable_nightvision 0
set scr_enable_music 0
set scr_enable_hiticon 1



//************************************************** ****************************
// Gameplay Options
//************************************************** ****************************
set scr_oldschool &quot;0&quot;
set scr_hardcore &quot;1&quot;
set scr_game_spectatetype &quot;1&quot; //(0,1,2) Disabled, Team/Players Only, Free
set scr_game_allowkillcam &quot;1&quot;
set scr_team_fftype &quot;1&quot; //(0,1,2,3) Disabled, Enabled, Reflect, Shared
set scr_game_perks &quot;1&quot;
set scr_game_onlyheashots &quot;0&quot;
set scr_game_forceuav &quot;0&quot;
set scr_game_hardpoints &quot;0&quot; //0-Off, 1-On, i.e. artillery, uav, helicopter
set scr_hardpoint_allowartillery &quot;0&quot;
set scr_hardpoint_allowuav &quot;0&quot;
set scr_hardpoint_allowhelicopter &quot;0&quot;
set scr_team_teamkillspawndelay &quot;0&quot;
set scr_team_kickteamkillers &quot;0&quot;
set scr_player_maxhealth &quot;115&quot;
set bg_falldamagemaxheight &quot;350&quot;
set bg_falldamageminheight &quot;140&quot;
set ui_hud_showdeathicons &quot;0&quot;
set set scr_drawfriend &quot;1&quot;


//************************************************** ****************************
// Gametype Map Rotation
//************************************************** ****************************
// First gametype to load
// &quot;sd&quot; - search &amp; destroy
// &quot;dm&quot; - free for all deathmatch
// &quot;dom&quot; - domination
// &quot;koth&quot; - headquarters
// &quot;sab&quot; - sabotage
// &quot;war&quot; - team deathmatch
//************************************************** ****************************


//************************************************** ****************************
// Gametype setttings
//************************************************** ****************************

//Deathmatch
set scr_dm_scorelimit &quot;0&quot;
set scr_dm_timelimit &quot;30&quot; //minutes


//Domination
set scr_dom_scorelimit &quot;0&quot;
set scr_dom_timelimit &quot;15&quot; //minutes

//Team Deathmatch
set scr_war_scorelimit &quot;0&quot;
set scr_war_timelimit &quot;30&quot; //minutes

//Sabotage
set scr_sab_scorelimit &quot;11&quot; //points
set scr_sab_timelimit &quot;2&quot; //minutes
set scr_sab_roundswitch &quot;20&quot; //after how many rounds
set scr_sab_bombtimer &quot;60&quot; //seconds
set scr_sab_planttime &quot;5&quot; //seconds
set scr_sab_defusetime &quot;10&quot; //seconds
set scr_sab_hotpotato &quot;0&quot; //shared bomb timer, 0 or 1, off or on

//Search and destroy
set scr_sd_scorelimit &quot;4&quot; //points
set scr_sd_timelimit &quot;2&quot; //minutes
set scr_sd_roundswitch &quot;3&quot; //number of rounds before switching teams
set scr_sd_bombtimer &quot;60&quot; //seconds
set scr_sd_planttime &quot;5&quot; //seconds
set scr_sd_defusetime &quot;10&quot; //seconds
set scr_sd_multibomb &quot;1&quot; //0 or 1, off or on

//Headquarters
set scr_koth_scorelimit &quot;1000&quot; //must be greater than 1
set scr_koth_timelimit &quot;20&quot; //minutes
set scr_koth_autodestroytime &quot;180&quot; //seconds
set scr_koth_kothmode &quot;0&quot; //0 or 1, classic mode, non-classic
set scr_koth_spawntime &quot;10&quot; //seconds, hq spawn time

//************************************************** ****************************
// Enables Dropping of Specified Weapon Class
//************************************************** ****************************
set class_assault_allowdrop 1
set class_specops_allowdrop 1
set class_heavygunner_allowdrop 1
set class_demolitions_allowdrop 1
set class_sniper_allowdrop 1

//************************************************** ****************************
// Assault Rifles
//************************************************** ****************************
set weap_allow_m16 1
set weap_allow_ak47 1
set weap_allow_m4 1
set weap_allow_g3 1
set weap_allow_g36c 1
set weap_allow_m14 1
set weap_allow_mp44 1

//************************************************** ****************************
// Assault Attachments
//************************************************** ****************************
set attach_allow_assault_none 1
set attach_allow_assault_gl 1
set attach_allow_assault_reflex 1
set attach_allow_assault_silencer 1
set attach_allow_assault_acog 1

//************************************************** ****************************
// SMG
//************************************************** ****************************
set weap_allow_mp5 1
set weap_allow_skorpion 1
set weap_allow_uzi 1
set weap_allow_ak74u 1
set weap_allow_p90 1

//************************************************** ****************************
// SMG Attachments
//************************************************** ****************************
set attach_allow_smg_none 1
set attach_allow_smg_reflex 1
set attach_allow_smg_silencer 1
set attach_allow_smg_acog 1

//************************************************** ****************************
// Shotguns
//************************************************** ****************************
set weap_allow_m1014 1
set weap_allow_winchester1200 1

//************************************************** ****************************
// Shotgun Attachments
//************************************************** ****************************
set attach_allow_shotgun_none 1
set attach_allow_shotgun_reflex 1
set attach_allow_shotgun_grip 1

//************************************************** ****************************
// LMG
//************************************************** ****************************
set weap_allow_saw 1
set weap_allow_rpd 1
set weap_allow_m60e4 1

//************************************************** ****************************
// LMG Attachments
//************************************************** ****************************
set attach_allow_lmg_none 1
set attach_allow_lmg_reflex 1
set attach_allow_lmg_grip 1
set attach_allow_lmg_acog 1

//************************************************** ****************************
// Sniper Rifles
//************************************************** ****************************
set weap_allow_dragunov 1
set weap_allow_m40a3 1
set weap_allow_barrett 1
set weap_allow_remington700 1
set weap_allow_m21 1

//************************************************** ****************************
// Sniper Attachments
//************************************************** ****************************
set attach_allow_sniper_none 1
set attach_allow_sniper_acog 1

//************************************************** ****************************
// Pistols
//************************************************** ****************************
set weap_allow_beretta 1
set weap_allow_colt45 1
set weap_allow_usp 1
set weap_allow_deserteagle 1
set weap_allow_deserteaglegold 1

//************************************************** ****************************
// Pistol Attachments
//************************************************** ****************************
set attach_allow_pistol_none 1
set attach_allow_pistol_silencer 1

//************************************************** ****************************
// Grenades
//************************************************** ****************************
set weap_allow_frag_grenade 1
set weap_allow_concussion_grenade 1
set weap_allow_flash_grenade 1
set weap_allow_smoke_grenade 1

//******************************************************************************
// First gametype to load
// &quot;dm&quot;   - free for all deathmatch
// &quot;dom&quot;  - domination
// &quot;koth&quot; - headquarters
// &quot;sab&quot;  - sabotage
// &quot;sd&quot;   - search &amp; destroy
// &quot;war&quot;  - team deathmatch
//******************************************************************************

//******************************************************************************
// DM -- FREE FOR ALL DEATHMATCH
//******************************************************************************
//set sv_mapRotation &quot;gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant&quot;

// **************
// CUSTOM DC MODE
// **************
set sv_mapRotation &quot;gametype sab map mp_crash gametype koth map mp_crossfire gametype sd map mp_farm&quot;

//******************************************************************************
// DOM -- DOMINATION
//******************************************************************************
//set sv_mapRotation &quot;gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant&quot;

//******************************************************************************
// KOTH -- HEADQUARTERS
//******************************************************************************
//set sv_mapRotation &quot;gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant&quot;

//******************************************************************************
// SAB -- SABOTAGE
//******************************************************************************
//set sv_mapRotation &quot;gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant&quot;

//******************************************************************************
// SD -- SEARCH &amp; DESTROY
//******************************************************************************
//set sv_mapRotation &quot;gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant&quot;

//******************************************************************************
// WAR -- TEAM DEATH MATCH
//******************************************************************************
//set sv_mapRotation &quot;gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant&quot;</code></pre></div>]]></description>
			<author><![CDATA[dummy@example.com (Game Server Host)]]></author>
			<pubDate>Thu, 23 Apr 2009 17:33:58 +0000</pubDate>
			<guid>https://www.gameserverhost.net/forum/viewtopic.php?id=8&amp;action=new</guid>
		</item>
	</channel>
</rss>
